Cottage in The Woods
I modeled this scene in Autodesk Maya and created the textures and background with traditionally materials such as watercolor, color pencil and acrylic.
Close up Flower Renders
I modeled this scene in Autodesk Maya and created the textures mostly with Substance painter.
In my advanced Game Art class, we were asked to create a game based on the books created by N1 Games.I 3d modeled a three headed tree in Maya and mudbox (with several different versions with different poly-counts) and painted in substance painter.
I modeled this scene in maya an all textures are created in substance painter.